The creator of one of the first and most famous computer games is the Russian programmer AL Pajitnov As an employee of the Computing Center of the USSR Academy of Sciences, the artificial intelligence developer presented his colleagues with a new computer game in 1984 The programmer was inspired to create it by the pentomino puzzle The first version of the game was called "Tetranis" and was written in the Pascal programming language for the Elektronika-60 computer Over time, Tetris became popular all over the world In honor of the invention of the iconic gameplay, Tetris Day is celebrated on June 6, 1985
The significant Tetris Day is celebrated by all fans of filling the field at speed, the “glass” 8 cells wide, with squares in the shape of the letters I, J, L, O, S, T and Z The purpose of manipulating the figures is to arrange the candy bar and move to new levels Since its invention, Tetris quickly became part of pop culture, and its principles formed the basis of such popular computer games as Dr Mario and Candy Crush What is noteworthy is AL Pajitnov did not receive dividends from his invention, unlike the Soviet and then Russian governments for the first 12 years And only in 1996 did the programmer begin to receive money as the owner of the patent
The game is often mentioned in popular cartoons Thus, in one of the 2003 episodes of the series about the Simpsons, the character Homer uses a trick with stacking blocks while loading luggage into a car, commenting on his actions: “This is what all those hours of playing Tetris were for” The popular game is mentioned in the cartoon about Family Guy and the popular animated show Futurama
American pop singer Beyonce, who claims she grew up playing Tetris, and other famous people have a weakness for falling bricks Psychiatrists even introduced the term “Tetris syndrome” into professional use This effect is observed in people who devote too much attention and time to a certain activity Over time, they begin to see images characteristic of this activity in dreams, fantasies and the real world A person who has the syndrome begins to think about how goods are stacked on store shelves, drawing analogies with filling a “glass” while playing with colored squares Examples of the Tetris effect are the involuntary visualization of the algorithm for solving a Rubik's cube or connecting the pieces of a puzzle
On the one hand, fans of the game develop mental disorders On the other hand, scientists who observed people who preferred Tetris noted improvements in gamers' spatial skills and memory The researchers concluded that among Tetris fans, the brain begins to work more efficiently, and cognitive development proceeds at a rapid pace The benefits of collecting bricks into blocks are much greater than the harm Not to mention a good time spent Therefore, all fans of the game are happy to celebrate Tetris Day on June 6th